What is the "Mobile Iterator Project?"
The "Mobile Iterator Project" details a Rain World Alternate Universe focused around the titular Project and its relevant characters. It's primarily focused on Original Characters rather than pre-existing ones, and the lore and themes differ quite drastically from both Vanilla and Downpour. There are major elements of world-building that do not comply with either canon; be warned. (also sacrilege) It takes inspiration from others' OC-focused fanworks like Daszombes' "Iterator Logs" and my friends' worldbuilding and characters. My friends have helped me a lot! ^^
Here's the in-universe Mission Statement:
The “Mobile Iterator Project” (MIP) is a project created and directed by a Benefactor named "No Cost Too Great" (NCTG) with the stated goal of supporting Iterators in their productivity, maintenance, and longevity, so that they can operate at maximum efficiency, even after an inevitable public mass-ascension. 'MIP Units'—Iterators created under the project—are created puppet-first in the "MIP Development Center" and later assigned to Local Groups, where their structures are built to support the Iterators around them.
Uniquely, their personalities are heavily based around singular, specific Architects (Benefactors) who donate their memories and qualia. The exception to this is TWR, who features a more traditional personality module. In total, there are 99 MIP Units, with IDs ranging from 01 to 99.
The impetus for this AU was asking "If the Iterators are left behind as Gifts to the World for possible millennia, who shall take care of them?" Of course all Iterators come with various self-repair technologies (like in Downpour!), but there are certain tasks that would be better-fit for a sentient being to help with, such as degradation of communications arrays or delivery. MIP Units are modeled after the Benefactors (Iterator-Builders) specifically to ensure that their presence shall never truly be absent.
"What is Rain World?" a cool awesome indie game you should buy and play RIGHT NOW. but if for some reason you've stumbled onto here without already knowing, here's a link to the wiki's entry on Iterators, I guess.
If you have any questions about anything, you can send an ask to my Tumblr or send me a DM somewhere. Strawpage sort of works, but it's better for more casual questions, since it doesn't have any sort of archival for answers. Links are under the Links tab. Thank you!
Special thanks to syrupyy for helping me fix the code on this ^^
A list of sensitive content that may appear in my OC lore. Generally, it's intended for mature audiences, and it tackles a lot of heavier themes. I don't recommend it to younger audiences or those who are particularly sensitive to any of the following subejct matter.
- Frequent Depictions of Trauma and Mental Illness
- Frequent Themes of Manipulation and Emotional Abuse (including depictions similar to abusive parenting), and Memory Manipulation
- Frequent Themes of Dehumanization, Identity Struggles, and Dissociation
- Frequent allusions to passive suicidal ideation and occasional depictions of or allusions to self harm (THESE WILL BE TAGGED)
- Medical Malpractice/Abuse, Genetic Experimentation
- Depictions of Distorted Perceptions of Reality / Breaks from Reality, and some Horror related to overwhelmed perceptions or inability to perceive concepts beyond one's natural state of being (Psychological Horror?)
- Child Endangerment/Harm to Children, Child Neglect or Abuse, Medical Abuse to Children, Child Experimentation (again I will tag these; I will specify that most of these are alluded to rather than shown directly)
- Depictions of Unhealthy Interpersonal Relationships (platonic and romantic)
- Cult-like Manipulation Practices
- Violence and Physical Abuse
- Infrequent Body Horror (eyes, wings, implied or actual blood, implied gore)
Some boundaries for interacting with my OC Content.
Fanart Boundaries:
- Please try to maintain their body types and heights. There's a height chart on ToyHouse. I'd also prefer if you maintained their key features, especially with SLS, since she's also my sona. I understand that art style plays a big factor, but please try. Thank you.
- Palette changes, outfit swaps (nothing suggestive or nsfw), and you can play with their designs a bit as long as you respect the earlier criteria. Simplifications and minor stylistic changes are also fine.
- Being asked before drawing my OCs with yours is appreciated, but not necessary. just try to keep the other stuff in mind (body types, proper characterization)
- I also appreciate being tagged if you post the fanart somewhere so i can see it
Characterization Boundaries:
- Please do not headcanon them. Don't change my characters' genders, orientations (if stated), major personality traits, etc. They're all very important to me.
- In a similar vein, please ask me before attempting to include my OCs in your personal lore/worldbuilding. If you want me to include yours in mine, you can also ask.
NSFW/Suggestive: Do not make NSFW content of my OCs. I will block you.
Shipping: I would prefer if you asked first, unless it's something I've established I am comfortable with. (Again, nothing NSFW or overly suggestive, thanks.)
"Simping"/Showing Romantic Interest: This is generally fine with most OCs as long as you're not too aggressive or suggestive about it. Big NO for Frosted Briar (child) and Starlight Symphony (self-insert), though.
Using my OCs as Icon/Banner: Fine with credit as long as it is not SLS.
Kinning My OCs: Please do not kin my OCs. Again, their identities and personalities are very important to me.
- Please respect that SLS is a self-insert. Please don't make comments comparing her to yourself. She means a lot to me. Thanks;;
Making your Own MIP Unit: This is currently not available, sorry. Eventually, when I have a more solid grasp on fundamental worldbuilding and important lore, I'll let people do it, but right now it's still too shaky. I only give them to my friends so far.
Disclaimer: I have a lot of mental demons, so I might sometimes get triggered by or uncomfortable with fanart or content you make for reasons I'm not super comfortable explaining. I apologize for this.
If you have any questions about boundaries / permissions not listed or if you're unsure if something might tread on my boundaries, please just ask me. I promise I won't bite your head off and I really appreciate it. (You can send me a DM or send me an ask on tumblr).
some answers to frequent questions.
MIP Units are mobile Iterator Puppets created under the Mobile Iterator Project. They are a unique (and trademarked) classification of "Mobile Iterator", though their status is somewhat contested. Within the Project, each MIP Unit is classified by an ID, ranging from 01 to 99. They are assigned Specialized ID Drones that are necessary to their functionality. Their signature doll-like design makes them great for display.
Notably, every MIP Unit (except TWR) is based off of an existing Architect/Benefactor that has donated memories and qualia to form a Personality Base. These are referred to as "Personality Donors", and their identities are kept private out of respect to all parties involved. (With a few exceptions, like NMMST.) This personality data gives them the perspective of an Architect, allowing them to serve their Successors. Their capabilities are similar to those of the average Architect, though their status as machines allows them greater intelligence and productivity. It should be noted that MIP Units, as purposed organisms, are not classified as Citizens, and they do not possess the legal rights afforded by Citzenship.
MIP Units are constructed in the Mobile Iterator Project Development Center. Each MIP Unit is assigned to a Local Group through a process titled "Group Assignment". Once a Group Assignment has been received, MIP Units receive specialized education and training to perform their respective duties. MIP Units are given Superstructures within their respective Local Groups, which focus on Utility (such as Material Production) over Raw Computational Strength. These are much smaller than normal Iterator structures to minimize environmental disruption and save on resources. MIP Units can connect to their Superstructures to perform various tasks, though they cannot Iterate. When a MIP Unit has been properly integrated into their Local Group, they are said to have completed their "Local Group Integration".
House Representatives may commission a MIP Unit to be assigned to Local Groups under their respective Houses. They can request certain Roles or Functions for their Units (Such as a Dedicated Repair Technician), but they cannot request specific Personalities, as this would conflict with the Project's Vision. Houses may also influence the Design of their Unit(s), but the Personality Donors are given ultimate Creative Control. Generally, MIP Units favor appealing and expressive designs above overt functionality, but limitations may be supplemented by their assigned Local Groups if desired. MIP Units lack strength, but their lightweight constructions allows for easier handling and transport. Most Units come with a handle at the base of their neck.
MIP Units are ultimately property of the Mobile Iterator Project, but they are functionally the property of their respective Local Groups. Local Groups (and their respective Houses) possess Administrative permissions over their Assigned MIP Units, including access to surveillance via ID Drone. The Mobile Iterator Project possesses similar permissions, though they are not utilized often outside of Routine Status Check-ins performed by the Project's Assistants. MIP Units are tasked with performing duties assigned to them by their Local Groups, and they are expected to show deference to their Groupmates. Units that struggle with insubordinate or disruptive tendencies may require Maintenace or Re-Assignment. In the case that a Local Group or House abuses its permissions, ownership may be revoked and the Unit(s) recalled.
A Dictionary of Terms and Concepts used throughout my lore.
Basic Terminology utilized in the world-building of this AU. This text blurb exists to gatekeep the container from getting too narrow. Hopefully. Click this to expand the group.
Architect: Term for a member of the civlization that built the Iterators.
Benefactor: A term for Architects that contribute to the development of Iterator Projects. Coloquially, a term for Architects of high social standing and wealth.
Local Group: A collection of several Iterators (and their respective Cities), generally within the same "Sector." Position within a Sector is denoted by one or two smaller letters corresponding to cardinal direction. (c for center, s for south, ne for northeast, etc) They have their own hierarchies, and their members, both Iterator and Citizen, tend to work together. The number of Iterators in a LG varies. The House(s) and Cities of each Local Group cooperate with one another in various fashions. Comprised of Local Councils. (Probably)
◦ Ex: Silent Valley Local Group (Sector S2), Everlasting Lotus Waters (S2e)
Group Senior: The eldest member of a Local Group. Takes on administrative and managerial duties in regards to its other members, to varying degrees. Depends on the House(s) behind the members of said Local Group.
◦ Ex: Everlasting Lotus Waters
Group Supervisor: A member of the Local Group who takes on the responsibilities of the Group Senior despite not being the eldest unit. Generally given in circumstances where a Group Senior is unable to effectively perform their duties or due to outside influence ("Wealthy House Said So").
I'm like 90% sure I subconsciously lifted this from Daszombes's Iterator Logs so Obligatory Plug
◦ Ex: Perpetual Umbra
Administrative Representative: A individual that communicates between an Iterator's Administrative Team and the corresponding Iterator. Administrative teams vary in size and roles, from technicians to policy-makers. Iterators with only one active Administrative Team member may refer to said individual as "Administrator". For No Cost Too Great, this is the case.
◦ Ex: NCTG (PU, TWR, SLS, FB)
Creator: An uncommon title for an Individual primarily responsible for the creation of an Iterator Unit. Most Iterator Projects necessitate the cooperation of multiple individuals, so reserving this title for one person is rather egotistical. (Since MIP Units are so much smaller in scale, it's... slightly less haughty for NCTG to adopt this title.)
House (i.e. House Of Progress): A political and cultural faction officially recognized by the Global Council. Iterators (and their Cities) are credited to the House(s) responsible for their creation, though their official affiliation may lie with a different House or even multiple Houses. The dominant Affiliation is generally responsible for management / governance, and their influence is the strongest. Houses may have multiple Iterators, and they may be within the same or different Local Groups. MIP Units are always at least partially affiliated with the House Of Progress.
◦ Ex: (Iterator with a differing Affiliation) "Iterator Project Sand-Smoothed Reckoning, Of the House of Progress, Gift to the World From the House of Radiance..."
◦ Ex: (Iterator with multiple Affiliations) "Iterator Project Everlasting Lotus Waters, Of the House of Still Waters and the House of Progress, Gift to the World From the House of Still Waters...
The Great Problem: A "problem" that seeks a solution to finding a way to ascend every living (and nonliving) being, including the Lesser Beings of the world that lack the natural capacity for enlightenment. Iterators were (at least originally) created to solve it.
The Global Council: The highest political authority. Representative assembly elected from constituent Houses. Maintains political infrastructure throughout all Local Groups (enforcing ownership of Cities, etc.) and focuses on other large-scale concerns. For example, the Council was responsible for overseeing public mass-ascension.
Councillor: An acting member of the Global Council.
The Ethics Committe: Legal infrastructure of the Global Council. Most legal matters are handled on a Local Group or level (Local Ethics Committee), but particularly pressing issues may be held to a higher accountability.
Void Fluid Research Committee: Oversees and sponsors research related to Void Fluid and the Void Sea. Works on a global level, with outreach to various Local Groups. Has been known to help certain controversial Projects get past the Ethics Committees (on the grounds that one that does not properly understand their field cannot properly determine its ethicality).
Thank you Ark and Corvus and Clover and Jade and Bagels and everyone else for helping me with worldbuilding!!
MIP-Specific Terminology. Click this.
Director: The Director of the Mobile Iterator Project. They orchestrate and organize its members and goals. "Director" is a title of respect, and MIP Units generally address No Cost Too Great with this honorific. (It's catchier than saying Mx. Cost, so even people unrelated to the Project will often refer to them as "the Director").
Assistant: Title for MIP Units that have managerial responsibilities and carry out the Director's will. They are right under the Director in the MIP Unit hieararchy. These Units have certain administrative privileges over other MIP Units (and each other), and they are directly overseen by No Cost Too Great themself.
Implement: A fancy title for Units that serve the Mobile Iterator Project in their duties. Like employees, basically. For example, Plume Of Embers is involved in manufacturing merchandise, and Seafoam, Glimmering In Sunlight serves as the Head of Security. They are beneath Assistants in the hierarchy, but above regular MIP Units.
MIP Unit: Mobile Iterator Units specifically constructed under the Mobile Iterator Project. Not to be confused with other Mobile Iterators or Standard Iterators with mobile puppets. MIP Units are their own classification of purposed organism, though they may also be classified as a specific subset of "Mobile Iterator" under Iterator classification standards. Bootlegged productions are illegal. (You can view their general schematics here )
Personality Donor: Every MIP Unit (except TWR) is built from a personality base made up of qualia and memories donated by specific architects. These are referred to as Personality Donors, though their identities are kept private out of respect to all parties involved.
MIP Development Center: The building in which MIP Units are assembled, activated, and developed. This building also serves as a center to interface with clients, and it is split into several wings depending on the function. (Conferencing Wing, General Development Wing, Administrative Wing) The building is located in Sand-Smoothed Reckoning's Mesa City.
Group Assignment: The process by which MIP Units are assigned to support Local Groups. Once they receive a Group Assignment, MIP Units receive specialized education and/or training to suit the needs of their respective Groups. They also spend time introducing themselves to their groupmates and familiarizing themselves with their respective Houses and Administrators. Once this process has been completed, a MIP Unit reaches Local Group Integration and officially leaves the Development Center. Certain units (Assistants and FB) must receive delayed Group Assignments due to extenuating circumstances.
◦ Ex: Seafoam, Glimmering In Sunlight (Local Group L7), Plume Of Embers (Local Group R2)
MIP Spoiler Terms
(Echo) Resonance: A Measurement System for Echoes created by No Cost Too Great. MIP Units tend to stay around 4-6 Resonance. I recommend checking the Echo Worldbuilding section here.
remember to add more Spoiler things later. Click "MIP Spoiler Terms" to expand the Section. May be moved elsewhere eventually. idk.
Explains time-related terminology like "Revolutions" Includes a small list of Notable Events.
Generally, my timestuff works with tenths and fifths, given the religious significance of 10 (Highest Karmic State) and 5 (The Five Urges). I also base stuff around wheels due to the Cycle's nature as something that is ever-turning.
Cycle: In Iterator/Architect scale, this is somewhat close in significance to a day, probably. I'm not making conversions to human time, sorry.
- Notation: [0000.001]
Micro-Cycle: A finer unit of measurement for time. 10 of these within a cycle. not sure how to notate this lol.
Shift: 200 cycles. Kind of equal to a month in significance? 5 Shifts in a Revolution.
- Notation: [0000.200]
Revolution: 1000 cycles. Equivalent in significance to a year, but it's definitely much longer. I envision the timescale this world operates off of as much larger than our own.
- Notation: [0001.000]
Dynasty: 100 Revolutions. I lifted this term from the pearls in-game, but it was probably something different. Lowkey considering making this longer but idk.
- Notation: [0100.000]
Listed for timeline convenience.
Mobile Iterator Project First Official Presentation: [1490.099]
Mobile Iterator Project Temporary Suspension: [~1511 - 1513]
Mobile Iterator Project Final Unit Activation: [~1525]
Mobile Iterator Project Final Unit Integration: [1529.564]
New Iterator Production End: [~1538]
Final Iterator Activated: [~1543]
Initiation of Public Mass-Ascension: [~1546]
Final Public Ascension: [~1549]
Conclusion of the Architect Civilizaton: [1550 (estimated)]
Construction / Species
Iterator: Superstructure is a necessary component of the design. (Sometimes called "Standard Iterators").
Mobile Iterators: "Iterator" Units made without the Superstructure as a core component of the design. May have smaller structures that mimic Iterator superstructures. Sometimes considered as a different classification of purposed organism.
Roles
Orthodox: Primary focus is Iteration (Great Problem). "Proper" Iterators.
◦ Ex: Looks To The Moon, Sand-Smoothed Reckoning
Utility/Utilitarian: Primary focus is providing some sort of service or utility, with a lesser focus on Iteration. These units still have the capacity to Iterate as a forward-facing measure for an inevitable public mass ascension.
◦ Ex: Everlasting Lotus Waters (Medical Facility)
Unconvential: Units with a primary focus that does not fit either of these categories.
Additional Classifications
City-Handler: An Iterator of any role that is legally permitted to host a City (Long-Term and large-scale Residency).
◦ Ex: Looks To The Moon, Sand-Smoothed Reckoning, Everlasting Lotus Water, etc...
Waves / Movements
Waves/Movements: Waves are overarching categories that vary in length. They tend to end on a new Dynasty. Each Wave is separated into Movements, and each Movement is a Dynasty (100 revolutions) long. Inspired by Sol ( prismsoup ). Waves and Movements help give a sense of timescale, though there is an air of superiority around those of the first Wave, as it is seen as more "proper" than the others.
Classification Example: (MIP AU) Iterator Project Looks To The Moon, Orthodox City-Handler. Wave 1, Movement 4.
Shortened Classification Example: (MIP AU) Looks To The Moon, Orthodox City-Handler. Wave 1.
A timeline of Iterator Production in the MIP AU. There's a graph here!!!
This calendar was created with the Void Fluid Revolution. I'm not 100% sure about this (it seems perhaps too long) so it might change again later. Regardless, there's a clean divide between the Void Fluid Revolution and the time before then. This isn't really relevant for the purposes of the AU, though.
Prototypes: ~0200 - 0300
A special Wave, sometimes lumped in with Wave 1 as a "Movement 0".
Wave 1: 0300 - 0800
Five Glorious Movement. Each Wave was initially planned to have Five Movements, but this did not pan out.
Wave 2: 0800 - 1000
Two Movements; a pefectly respectable wave. Cut off so Wave 3 could start on 1000. Progress plateaued for a while as there was more focus on meeting uniform standards. (Units from this Era are sometimes called "Plateau" Units.)
Wave 3: 1000 - 1100
One Movement. Rapid advancements and shifting viewpoints at the tail end of the first movement signaled an abrupt turnover. There were debates about merging this with the Waves that preceded / followed it, but it was decided to be too much hassle. Often overlooked. Sand-Smoothed Reckoning was constructed within this time period.
Wave 4: 1100 - 1400
Three Movements. The next "Proper" Wave.
Wave 5: 1400 - 1543
Two Movements. (One incomplete) Some people like to lump this in with Wave Four, but those people are annoying elitists. The Mobile Iterator Project began around the end of its first movement.
A quick list of MIP Units and their respective (OOC) Owners. If no one is listed, they belong to me (Luna!).
MIP_01: Legacy Of Famine (LOF)
MIP_02: Perpetual Umbra (PU)
MIP_04: Shattered Hidden Insight (SHI) / Charlie
MIP_09: Starlight Symphony (SLS)
MIP_14: Sweet Memory (SM) / Mael ((wip))
MIP_18: Seafoam, Glimmering In Sunlight (SGIS)
MIP_22: Dreams Of Vibrant Skies (DOVS) / Jade
MIP_23: Thorns Without Roses (TWR)
MIP_31: One Silent Soul (OSS) / Charlie
MIP_36: Plume Of Embers (POE) / Corvus
MIP_37: Flourishing Nightfall (FN) / Charlie
MIP_43: Aria Of Respite (AOR) / Jade
MIP_44: Ode To The Void (OTTV) / Group OC ((dubiously canon?))
MIP_54: Illusion Of Night (ION) / Yuuno
MIP_55: A Candle Flickers (ACF) / Clover
MIP_60: Frosted Briar (FB) / Jade ((joint OC))
MIP_77: Seven Candlelit Ceremonies (SCC) / Viridi
MIP_96: Zenith In Perpetuity (ZIP) / Yuuno ((idk))
MIP_99: Nascent Apotheosis (NA)
MIP_??: hold for Bagels
MIP_??: Two Broken Screws (TBS) / hold for Susie
MIP_??: hold for Mato
A list of relevant characters. For reference, all MIP Units are classified as Mobile Iterator (MIP Unit), Wave 5, either Movement 1 (LOF-35) or Movement 2 (POE-99)! Their status as MIP Units supercedes role classifications. This segment is a massive WIP.
No Cost Too Great (NCTG)
Project Roles: Director, Administrator
Affiliations: House of Progress, Void Fluid Research Committee (VFRC)
Citizenship: Sand-Smoothed Reckoning
Other Roles: Creator, Administrator, Parent (of sorts), Researcher (sponsored by the VFRC), Artist
Profile: ToyHouse
MIP_02 - "Perpetual Umbra" (PU)
Points of Interest: S2 Group Supervisor, Strong Sense of Loyalty, Possesses Seam Ripper (Active)
(Spoiler) Resonance: ~6
Project Roles: Assistant, Puppet Manufacturer
Affiliations: Local Group S2 (Silent Valley Local Group), House of Progress
Sector: S2c
Pronouns: They/Them
Personality Donor: Extended Periods of Silence, Plentiful Waterfalls
Client: Luna
Profile: ToyHouse
MIP_09 - "Starlight Symphony" (SLS)
Points of Interest: High Potential, Divine Fascination, Possesses Seam Ripper (Active)
(Spoiler) Resonance: ~9 (Highest)
Project Roles: Assistant, Puppet Designer, Face of the Project
Affiliations: Local Group S2 (Silent Valley Local Group), House of Progress
Sector: S2n
Pronouns: She/Her
Personality Donor: Nine Moonlit Melodies, Shifting Tides
Client: Luna
Profile: ToyHouse
MIP_23 - "Thorns Without Roses" (TWR)
Points of Interest: R2 Group Supervisor, Only "Fully Artificial" Unit
Project Roles: Assistant, Disciplinary Enforcer
Sector: R2e
Pronouns: She/They
Personality Donor: Not Applicable
Client: Luna
Profile: ToyHouse
MIP_18 - "Seafoam, Glimmering In Sunlight" (SGIS)
Project Roles: Implement, Head Of Security
Sector: L7w
Pronouns: She/Her
Personality Donor: (to be named)
Client: Luna
Profile: ToyHouse
MIP_36 - "Plume Of Embers" (POE)
Project Roles: Implement, Official Seamstress (Clothing, Merchandise)
Sector: R2s
Pronouns: Any/All
Personality Donor: wip
Client: Corvus
Profile: ToyHouse
MIP_01 Legacy Of Famine
Points of Interest: Abandoned the Project soon after his Group Assignment. Carries great significance to SLS and PU, though he does not seem to reciprocate.
◦ Update: as of ~1548, LOF has been afforded speaking privileges with SLS and PU again. Monitor carefully.
◦ Update: as of ~1560, LOF is under successful management.
(Spoiler) Resonance: ~5-6
Sector: Unavailable
◦ M2, Resident of Counting Strings Of Beads (~1548 beyond)
Pronouns: She/They
Personality Donor: Legacy Of Vestiges Long Since Passed
Client: Luna
Profile: ToyHouse
MIP_04 - "Shattered Hidden Insight" (SHI)
Point of Interest: wip
(Spoiler) Resonance: ~8 (Formerly ~4)
Sector: O4
Pronouns: She/Her
Personality Donor: Eight Vines of Cyclical Nature
Client: Charlie
Profile: ToyHouse
MIP_14 - "Sweet Memory" (SM)
Sector: wip
Pronouns: wip
Personality Donor: wip
Client: Mael
Profile: wip
MIP_22 - "Dreams Of Vibrant Skies" (DOVS)
Sector: wip
Pronouns: She/Any
Personality Donor: wip
Client: Jade
Profile: ArtFight
MIP_31 - "One Silent Soul" (OSS)
Points of Interest: Clairvoyance (?), Possesses Seam Ripper (Inactive)
(Spoiler) Resonance: ~7 (6-8)
Sector: M2
Pronouns: They/Them
Personality Donor: Mist Over A Frozen Sea
Client: Charlie
Profile: ToyHouse, ArtFight
MIP_37 - "Flourishing Nightfall" (FN)
Sector: W3
Pronouns: They/Any
Personality Donor: Rock Shards in Gold Leaf
Client: Charlie
Profile: ToyHouse (Private)
MIP_43 - "Aria Of Respite" (AOR)
Sector: wip
Pronouns: She/Xe
Personality Donor: wip
Client: Jade
Profile: ArtFight
MIP_44 - "Ode To The Void" (OTTV)
Sector: idk
Pronouns: Any/All
Personality Donor: i forgot
Client: it's complicated
Profile: wip
MIP_54 - "Illusion Of Night" (ION)
Sector: N0
Pronouns: He/Him
Personality Donor: Abundant Ceremony, Restless Emotion
Client: Yuuno
Profile: ArtFight
MIP_55 - "A Candle Flickers" (ACF)
Sector: wip
Pronouns: She/??
Personality Donor: wip
Client: Clover
Profile: ToyHouse
MIP_60 - "Frosted Briar" (FB)
Point of Interest: Starlight Symphony's Little Sister. Possesses Seam Ripper (Active)
Sector: S2n
Pronouns: They/She
Personality Donor: Five Rosaries, Fields Of Golden Grain
Client: Jade (Joint OC with Luna)
Profile: wip
Other: Frosted Briar is the only MIP Unit based off of a child. This particular decision was not received well by the Ethics Committee. They do not seem capable of progressing past their childlike state.
MIP_77 - "Seven Candlelit Ceremonies" (SCC)
Point of Interest: Divine fascination; Project Defector (Post-MA)
Sector: wip
Pronouns: It/They/He
Personality Donor: wip
Client: Viridi
Profile: ArtFight
MIP_96 - "Zenith In Perpetuity" (ZIP)
Point of Interest: wip
Sector: G2
Pronouns: He/Him
Personality Donor: One Hundred Stars, Under The Abyss
Client: Yuuno
Profile: too lazy to link it's private anyways
MIP_99 - "Nascent Apotheosis" (NA)
Point of Interest: Final Unit created. Has ties to the Director.
Sector: P5w
Pronouns: They/Them
Personality Donor: "Nine Sardines, Grown from the Soil"
Client: Luna
Profile: ArtFight
Nine Moonlit Melodies, Shifting Tides (NMMST)
Project Roles: Designer, Assistant, Visionary
Affiliations: House of Still Waters, House of Progress, Void Fluid Research Committee (VFRC)
Citizenship: Paths Left Untaken (Formerly), Sand-Smoothed Reckoning
Other Roles: Artist, Student
Pronouns: She/Her
Client: Luna
Profile: ToyHouse
Sand-Smoothed Reckoning (SSR)
Project Role: City of Residence
Affiliations: House of Radiance (Formerly), House of Progress (Capitol City), P5 Local Group (needs a name)
Iterator Classification: Wave 3, Orthodox City-Handler
Sector: P5sw
Pronouns: He/Him
Onwer: Luna
Profile: ToyHouse
Other: Has known the Director since they were young. Once an Iterator of little acclaim, he became the Capitol of the House of Progress after they took interest in one of his Citizens. He has a Rooftop City and a Mesa City, which serve as Centers of Culture and Science respectively.
Everlasting Lotus Waters (ELW)
Points of Interest: Creates Medicine from resources provided by TWR. Senior to PU, SLS, and FB.
Affiliations: House of Still Waters (Primary), House of Progress, Silent Valley Local Group
Iterator Classification: Wave 1, movement 5, Utilitarian City-Handler
Sector: S2e
Pronouns: She/They
Owner: Luna
Profile: ToyHouse
Enduring Calls Of Vices (ECOV)
Points of Interest: Groupmate of PU, SLS, and FB.
Affiliations: House of Still Waters (Capitol City), Silent Valley Local Group
Iterator Classification: i forgot
Sector: S2w
Pronouns: wip
Owner: Jade
Profile: ArtFight
Infinite Sunsets, Glimmering On Snowdrifts (ISGOS)
Points of Interest: Groupmate of PU, SLS, and FB.
Affiliations: wip (idk)
Iterator Classification: i forgot
Sector: S2se
Pronouns: wip
Owner: Clover
Profile: wip
Other: wip
One Hundred Stars, Under The Abyss (OHSUTA)
Points of Interest: Sponsor for the Project, Director's Business Partner
Affiliations: House of Cosmos
Citizenship: Blossom In Moonlight (Formerly), Highway to the Stars
Other Roles: Professor, Creator (of his own Units)
Pronouns: He/Him
Owner: Yuuno
Profile: ToyHouse (Private)
Other: Professor at the University NCTG attended. They've been something of Colleagues ever since, though the Director tends to avoid speaking about him. Ascended and left ZIP behind as his legacy.
Counting Strings of Beads (CSB)
Points of Interest: Mentor figure to SLS and FB; Group Senior to OSS; Houses LOF (As of ~1548)
Affiliations: House of Dividends
Iterator Classification: wip
Sector: M2s
Pronouns: She/They
Owner: Clover
Profile: ArtFight
Eternal Enigma (EE)
Points of Interest: wip
Affiliations: wip
Iterator Classification: wip
Sector: L2n
Pronouns: He/Him
Owner: Corvus
Profile: ArtFight, ToyHouse
Paths Left Untaken (PLU)
Points of Interest: Friends with Starlight Symphony; NMMST's original City of Residence
Affiliations: House of Still Waters
Iterator Classification: wip
Sector: J2w
Pronouns: She/They
Owner: Jade
Profile: ArtFight
update some of these later...
Hi, this is Luna. You could also call me Moon or Mew if you wanted to. Welcome to my wip mip website hell...
‣ My ToyHouse (MIP Refs): here!
‣ My Tumblr (Main, Art): here!
‣ MIP Art Archive Blog (Very Important!!): here!
‣ MIP Discord Server (17+ due to the CWs listed in the Notice tab): here!
‣ My Twitter: here!
‣ My Youtube: here!
‣ My Strawpage: here!
‣ My Ko-Fi (for commisions): here!